Beckman, K. R. (2014). Animating Film Theory [Electronic resource]. Duke University Press. https://ebookcentral.proquest.com/lib/rhul/detail.action?docID=1647711
Bendazzi, G. (2015a). Animation: Volume I: Foundations - The Golden Age. CRC Press. http://ebookcentral.proquest.com/lib/rhul/detail.action?docID=4689249
Bendazzi, G. (2015b). Animation: Volume II: The Birth of a Style - The Three Markets. CRC Press. http://ebookcentral.proquest.com/lib/rhul/detail.action?docID=4689309
Bendazzi, G. (2015c). Animation: Volume III: Contemporary Times. CRC Press. http://ebookcentral.proquest.com/lib/rhul/detail.action?docID=4689314
Blain, J. M. (2016). The Complete Guide to Blender Graphics: Computer Modeling & Animation (3rd Edition). CRC Press.
Blair, P. (1997). Cartoon Animation. Walter Foster.
Buchan, S. (Ed.). (2006). Animated ‘Worlds’. John Libbey Publishing.
Buchan, S. (2013a). Pervasive Animation: Vol. AFI film readers. Routledge.
Buchan, S. (Ed.). (2013b). Pervasive Animation: Vol. AFI film readers [Electronic book]. https://ebookcentral.proquest.com/lib/rhul/detail.action?docID=1356326
Camper, F. (2007). The Films of Robert Breer. In Aurora 2007: Possible Worlds. AURORA.
Carels, E. (2006). Animation = A Multiplication of Artforms? In The Animate! Book: Rethinking Animation (pp. 14–22). LUX.
Carels, E. (2010). Biometry and Antibodies. Modernising Animation / Animating Modernity. In Animism: 1. Lukas & Sternberg.
Carels, E., & Macfarlane, K. (2012). Graphology: Drawing From Automatism and Automation. Drawing Room.
Catmull, E. E., & Wallace, A. (2014). Creativity, Inc: Overcoming the Unseen Forces That Stand in the Way of True Inspiration. Bantam Press.
Christiansen, M. (2014). Adobe After Effects CC: Visual Effects and Compositing Studio Techniques. Peachpit.
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Crafton, D. (1993). Before Mickey: Animated Film, 1898-1928 (New Edition). University of Chicago Press.
Crafton, D. (2013). Shadow of a Mouse: Performance, Belief, and World-Making in Animation. University of California Press.
Crook, I., & Beare, P. (2016). Motion Graphics: Principles and Proccesses From the Ground Up: Vol. Required reading range. Course reader. Fairchild Books.
Darley, A. (2000). Simulation and Hyperrealism: Computer Animation: Second-Order Realism. In Visual Digital Culture: Surface Play and Spectacle in New Media Genres (pp. 81–101). Routledge.
Darley, A. (2007). Bones of Contention: Thoughts on the Study. Animation, 2(1), 63–76. https://doi.org/10.1177/1746847706068902
Dorfman, A., & Mattelart, A. (1991). How to Read Donald Duck: Imperialist Ideology in the Disney Comic (New Enlarged Edition). International General.
Eisenstein, S., & Leyda, J. (1988). Eisenstein on Disney: Vol. Eisenstein texts. Methuen.
Elsaesser, T. (2009a). Tales of Epiphany and Entropy: Paranarrative World on YouTube [Electronic book]. In Film Theory and Contemporary Hollywood Movies (pp. 150–172). Routledge. https://ebookcentral.proquest.com/lib/rhul/detail.action?docID=431808
Elsaesser, T. (2009b). Tales of Epiphany and Entropy: Paranarrative Worlds on Youtube. In Film Theory and Contemporary Hollywood Movies (pp. 150–172). Routledge.
Faulkner, A., & Chavez, C. (2017). Adobe Photoshop CC: 2017 Release: Vol. Classroom in a Book : The Official Training Workbook From Adobe Systems. AdobePress.
Furniss, M. (2017). Animation: The Global History. Thames & Hudson.
Gehman, C. (2005). The Sharpest Point: Animation at the End of Cinema. YYZ Books.
Gunning, T. (2013a). The Transforming Image: The Roots of Animation in Metamorphosis and Motion. In S. Buchan (Ed.), Pervasive Animation: Vol. AFI film readers (pp. 53–70). Routledge.
Gunning, T. (2013b). The Transforming Image: the Roots of Animation in Metamorphosis and Motion [Electronic book]. In S. Buchan (Ed.), Pervasive Animation: Vol. AFI film readers (pp. 52–70). https://ebookcentral-proquest-com.ezproxy01.rhul.ac.uk/lib/rhul/detail.action?docID=1356326
Gyncild, B., & Fridsma, L. (2017). Adobe After Effects CC: 2017 Release: Vol. Classroom in a book. Adobe.
Harmon, K. (2004). You Are Here: Personal Geographies and Other Maps of the Imagination. Princeton Architectural Press.
Hebert, P. (2005). Cinema, Animation and Other Arts: An Unanswered Question. In The Sharpest Point: Animation at the End of Cinema (pp. 179–188). YYZ Books.
Hooks, E. (2017). Acting for Animators (4th Edition). Routledge.
Horrocks, R. (2010). Art That Moves: The Work of Len Lye. Auckland University Press. http://ebookcentral.proquest.com/lib/rhul/detail.action?docID=1531092
Klein, N. (2000). Animation and Animorphs. In Meta-Morphing: Visual Transformation and the Culture of Quick-Change (pp. 21–40). University of Minnesota Press.
Klein, N. (2004). Movie F/X: Making Heads Roll. In The Vatican to Vegas: A History of Special Effects (pp. 213–228). New Press.
Klein, N. M. (1996). Seven Minutes: The Life and Death of the American Animated Cartoon. Verso.
Klein, N. M. (2004). The Vatican to Vegas: A History of Special Effects. New Press.
Krasner, J. S. (2013a). Motion Graphic Design: Applied History and Aesthetics (3rd Edition). Focal Press.
Krasner, J. S. (2013b). Motion Graphic Design: Applied History and Aesthetics (Third edition) [Electronic resource]. Focal Press. http://ezproxy01.rhul.ac.uk/login?url=http://www.dawsonera.com/depp/reader/protected/external/AbstractView/S9780240824703
Lamarre, T. (2002). From Animation to Anime: Drawing Movements and Moving Drawings. Japan Forum, 14(2), 329–367. https://doi.org/10.1080/09555800220136400
LaMarre, T. (2009). The Anime Machine: A Media Theory of Animation. University of Minnesota Press.
Lamarre, T. (2013a). Coming to Life: Cartoon Animals and Natural Philosophy. In S. Buchan (Ed.), Pervasive Animation: Vol. AFI film readers (pp. 117–142). Routledge.
Lamarre, T. (2013b). Coming to Life: Cartoon Animals and Natural Philosophy [Electronic book]. In S. Buchan (Ed.), Pervasive Animation: Vol. AFI film readers (pp. 117–142). https://ebookcentral.proquest.com/lib/rhul/detail.action?docID=1356326
Lamarre, T. (2014). Cartoon Film Theory: Imamura Taihei on Animation, Documentary and Photography. In Animating Film Theory (pp. 221–251). Duke University Press.
Leighton, T. (2008). Art and the Moving Image: A Critical Reader. Tate Pub.
Leslie, E. (2002). Preclusion Experimental. In Hollywood Flatlands: Animation, Critical Theory and the Avant-Garde (pp. 166–178). Verso.
Leslie, E. (2004). Hollywood Flatlands: Animation, Critical Theory and the Avant-Garde. Verso.
Lye, L. (2014). Len Lye: Motion Sketch. Drawing Center, U.S.
Manovich, L. (2001). The Illusions. In The Language of New Media (First MIT Press pbk. edition, pp. 161–186). The MIT Press. https://ebookcentral.proquest.com/lib/rhul/detail.action?docID=6246549
Manovich, L. (2002). The Illusions. In The Language of New Media (1st MIT Press pbk. ed). MIT Press. http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=138702
McCloud, S. (2001). The Vocabulary of Comics. In Understanding Comics: The Invisible Art (pp. 24–59). Harper Collins.
McCloud, S. (2006). Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels (1st Edition). Harper.
Meyer, T., & Meyer, C. (2016a). After Effects Apprentice: Real-World Skills for the Aspiring Motion Graphics Artist (4th Edition). Routledge.
Meyer, T., & Meyer, C. (2016b). After Effects Apprentice: Real-World Skills for the Aspiring Motion Graphics Artist (4th Edition) [Electronic resource]. Routledge. https://ebookcentral.proquest.com/lib/rhul/detail.action?docID=4443374
Obrist, H.-U. (2014). Mapping It Out: An Alternative Atlas of Contemporary Cartographies. Thames & Hudson.
O’Pray, M. (1998). The Animated Film. In The Oxford Guide to Film Studies (pp. 434–439). Oxford University Press.
Pilling, J. (1997a). A Reader in Animation Studies. John Libbey.
Pilling, J. (1997b). A Reader in Animation Studies [Electronic resource]. John Libbey. https://ebookcentral.proquest.com/lib/rhul/detail.action?docID=1977966
Pilling, J. (2012a). Animating the Unconscious: Desire, Sexuality and Animation. Wallflower Press.
Pilling, J. (2012b). Animating the Unconscious: Desire, Sexuality and Animation. Wallflower Press.
Rosenberg, D., & Grafton, A. (2010a). Cartographies of Time (1st Paperback Edition). Princeton Architectural Press.
Rosenberg, D., & Grafton, A. (2010b). Cartographies of Time (1st Paperback Edition). Princeton Architectural Press.
Sammond, N. (2015a). Birth of an Industry: Blackface Minstrelsy and the Rise of American Animation. Duke University Press.
Sammond, N. (2015b). Birth of an Industry: Blackface Minstrelsy and the Rise of American Animation [Electronic resource]. Duke University Press. https://ebookcentral-proquest-com.royalholloway.idm.oclc.org/lib/rhul/detail.action?docID=2124360
Shaw, A. (2016). Design for Motion: Fundamentals and Techniques of Motion Design (D. Shaw, Ed.). Focal Press.
Sito, T. (2006). Drawing the Line: The Untold Story of the Animation Unions From Bosko to Bart Simpson [Electronic resource]. University Press of Kentucky. https://ebookcentral.proquest.com/lib/rhul/detail.action?docID=792211
Sito, T. (2013). Moving Innovation: A History of Computer Animation [Electronic resource]. The MIT Press. https://ebookcentral.proquest.com/lib/rhul/detail.action?docID=3339617
Sullivan, K. (2013). Ideas for the Animated Short: Finding and Building Stories (2nd Edition). Focal Press.
Svankmajer, J. (1987). Animating the Fantastic. Afterimage, 13.
Takahashi, T. (2005). Meticulously, Recklessly Worked Upon: Direct Animation, the Auratic and the Index. In The Sharpest Point: Animation at the End of Cinema (pp. 166–178). YYZ Books.
Thomas, F., & Johnston, O. (1995a). The Illusion of Life: Disney Animation (1st Hyperion Edition). Hyperion.
Thomas, F., & Johnston, O. (1995b). The Principles of Animation. In The Illusion of Life: Disney Animation (1st Hyperion Edition, pp. 46–69). Hyperion.
Tufte, E. R. (1997). Visual Explanations: Images and Quantities, Evidence and Narrative. Graphics.
Tufte, E. R. (2006). Beautiful Evidence. Graphics Press.
Ward, P. (2004). Rotoshop in Context: Computer Rotoscoping and Animation Aesthetics. Animation Journal, 12, 32–52. https://search.proquest.com/fiaf/docview/198948145/92671FACB143449CPQ/1?accountid=11455
Ward, P. (2005a). ’I Was Dreaming I Was Awake, and Then I Woke Up and Found Myself Asleep’: Dreaming, Spectacle and Reality in Waking Life. In The Spectacle of the Real: From Hollywood to ‘Reality’ TV and Beyond (pp. 161–172). Intellect.
Ward, P. (2005b). ’I Was Dreaming I Was Awake, and Then I Woke Up and Found Myself Asleep’: Dreaming, Spectacle and Reality in Waking Life [Electronic resource]. In The Spectacle of the Real: From Hollywood to ‘Reality’ TV and Beyond (pp. 161–172). Intellect. https://ebookcentral.proquest.com/lib/rhul/detail.action?docID=283031
Ward, P. (2006). Animated Interactions: Animation Aesthetics and the World of the ‘Interactive’ Documentary. In Animated ‘Worlds’ (pp. 113–129). John Libbey Publishing.
Wells, P., & Moore, S. (2016). The Fundamentals of Animation (2nd Edition). Fairchild Books.
Williams, R. (2009). The Animator’s Survival Kit (Expanded Edition). Faber.
Wright, R. (2009). Computer Baroque: Computer Animation 1987-1995 | Animate Projects Archive. http://animateprojectsarchive.org/writing/essay_archive/r_wright