Beckman, Karen Redrobe, Animating Film Theory (Duke University Press, 2014) <https://ebookcentral.proquest.com/lib/rhul/detail.action?docID=1647711>
Bendazzi, Giannalberto, Animation: Volume I: Foundations - The Golden Age (CRC Press, 2015) <http://ebookcentral.proquest.com/lib/rhul/detail.action?docID=4689249>
——, Animation: Volume II: The Birth of a Style - The Three Markets (CRC Press, 2015) <http://ebookcentral.proquest.com/lib/rhul/detail.action?docID=4689309>
——, Animation: Volume III: Contemporary Times (CRC Press, 2015) <http://ebookcentral.proquest.com/lib/rhul/detail.action?docID=4689314>
Blain, John M., The Complete Guide to Blender Graphics: Computer Modeling & Animation, 3rd Edition (CRC Press, 2016)
Blair, Preston, Cartoon Animation (Walter Foster, 1997)
Buchan, Suzanne (ed.), Animated ‘Worlds’ (John Libbey Publishing, 2006)
——, Pervasive Animation (Routledge, 2013), AFI film readers
—— (ed.), Pervasive Animation (2013), AFI film readers <https://ebookcentral.proquest.com/lib/rhul/detail.action?docID=1356326>
Camper, Fred, ‘The Films of Robert Breer’, in Aurora 2007: Possible Worlds (AURORA, 2007)
Carels, Edwin, ‘Animation = A Multiplication of Artforms?’, in The Animate! Book: Rethinking Animation (LUX, 2006), pp. 14–22
——, ‘Biometry and Antibodies. Modernising Animation / Animating Modernity’, in Animism: 1 (Lukas & Sternberg, 2010)
——, and Kate Macfarlane, Graphology: Drawing From Automatism and Automation (Drawing Room, 2012)
Catmull, Edwin E., and Amy Wallace, Creativity, Inc: Overcoming the Unseen Forces That Stand in the Way of True Inspiration (Bantam Press, 2014)
Christiansen, Mark, Adobe After Effects CC: Visual Effects and Compositing Studio Techniques (Peachpit, 2014)
Comer, Stuart, Film and Video Art (Tate, 2009)
Crafton, Donald, Before Mickey: Animated Film, 1898-1928, New Edition (University of Chicago Press, 1993)
——, Shadow of a Mouse: Performance, Belief, and World-Making in Animation (University of California Press, 2013)
Crook, Ian, and Peter Beare, Motion Graphics: Principles and Proccesses From the Ground Up (Fairchild Books, 2016), Required reading range. Course reader
Darley, Andrew, ‘Bones of Contention: Thoughts on the Study’, Animation, 2.1 (2007), pp. 63–76, doi:10.1177/1746847706068902
——, ‘Simulation and Hyperrealism: Computer Animation: Second-Order Realism’, in Visual Digital Culture: Surface Play and Spectacle in New Media Genres (Routledge, 2000), pp. 81–101
Dorfman, Ariel, and Armand Mattelart, How to Read Donald Duck: Imperialist Ideology in the Disney Comic, New Enlarged Edition (International General, 1991)
Eisenstein, Sergei, and Jay Leyda, Eisenstein on Disney (Methuen, 1988), Eisenstein texts
Elsaesser, Thomas, ‘Tales of Epiphany and Entropy: Paranarrative World on YouTube’, in Film Theory and Contemporary Hollywood Movies (Routledge, 2009), pp. 150–72 <https://ebookcentral.proquest.com/lib/rhul/detail.action?docID=431808>
——, ‘Tales of Epiphany and Entropy: Paranarrative Worlds on Youtube’, in Film Theory and Contemporary Hollywood Movies (Routledge, 2009), pp. 150–72
Faulkner, Andrew, and Conrad Chavez, Adobe Photoshop CC: 2017 Release (AdobePress, 2017), Classroom in a Book : The Official Training Workbook From Adobe Systems
Furniss, Maureen, Animation: The Global History (Thames & Hudson, 2017)
Gehman, Chris, The Sharpest Point: Animation at the End of Cinema (YYZ Books, 2005)
Gunning, Tom, ‘The Transforming Image: The Roots of Animation in Metamorphosis and Motion’, in Pervasive Animation, ed. by Suzanne Buchan (Routledge, 2013), AFI film readers, pp. 53–70
——, ‘The Transforming Image: The Roots of Animation in Metamorphosis and Motion’, in Pervasive Animation, ed. by Suzanne Buchan (2013), AFI film readers, pp. 52–70 <https://ebookcentral-proquest-com.ezproxy01.rhul.ac.uk/lib/rhul/detail.action?docID=1356326>
Gyncild, Brie, and Lisa Fridsma, Adobe After Effects CC: 2017 Release (Adobe, 2017), Classroom in a book
Harmon, Katharine, You Are Here: Personal Geographies and Other Maps of the Imagination (Princeton Architectural Press, 2004)
Hebert, Pierre, ‘Cinema, Animation and Other Arts: An Unanswered Question’, in The Sharpest Point: Animation at the End of Cinema (YYZ Books, 2005), pp. 179–88
Hooks, Ed, Acting for Animators, 4th Edition (Routledge, 2017)
Horrocks, Roger, Art That Moves: The Work of Len Lye (Auckland University Press, 2010) <http://ebookcentral.proquest.com/lib/rhul/detail.action?docID=1531092>
Klein, Norman, ‘Animation and Animorphs’, in Meta-Morphing: Visual Transformation and the Culture of Quick-Change (University of Minnesota Press, 2000), pp. 21–40
——, ‘Movie F/X: Making Heads Roll’, in The Vatican to Vegas: A History of Special Effects (New Press, 2004), pp. 213–28
Klein, Norman M., Seven Minutes: The Life and Death of the American Animated Cartoon (Verso, 1996)
——, The Vatican to Vegas: A History of Special Effects (New Press, 2004)
Krasner, Jon S., Motion Graphic Design: Applied History and Aesthetics, 3rd Edition (Focal Press, 2013)
——, Motion Graphic Design: Applied History and Aesthetics, Third edition (Focal Press, 2013) <http://ezproxy01.rhul.ac.uk/login?url=http://www.dawsonera.com/depp/reader/protected/external/AbstractView/S9780240824703>
Lamarre, Thomas, ‘Cartoon Film Theory: Imamura Taihei on Animation, Documentary and Photography’, in Animating Film Theory (Duke University Press, 2014), pp. 221–51
——, ‘Coming to Life: Cartoon Animals and Natural Philosophy’, in Pervasive Animation, ed. by Suzanne Buchan (Routledge, 2013), AFI film readers, pp. 117–42
——, ‘Coming to Life: Cartoon Animals and Natural Philosophy’, in Pervasive Animation, ed. by Suzanne Buchan (2013), AFI film readers, pp. 117–42 <https://ebookcentral.proquest.com/lib/rhul/detail.action?docID=1356326>
——, ‘From Animation to Anime: Drawing Movements and Moving Drawings’, Japan Forum, 14.2 (2002), pp. 329–67, doi:10.1080/09555800220136400
LaMarre, Thomas, The Anime Machine: A Media Theory of Animation (University of Minnesota Press, 2009)
Leighton, Tanya, Art and the Moving Image: A Critical Reader (Tate Pub, 2008)
Leslie, Esther, Hollywood Flatlands: Animation, Critical Theory and the Avant-Garde (Verso, 2004)
——, ‘Preclusion Experimental’, in Hollywood Flatlands: Animation, Critical Theory and the Avant-Garde (Verso, 2002), pp. 166–78
Lye, Len, Len Lye: Motion Sketch (Drawing Center, U.S., 2014)
Manovich, Lev, ‘The Illusions’, in The Language of New Media, 1st MIT Press pbk. ed (MIT Press, 2002) <http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=138702>
——, ‘The Illusions’, in The Language of New Media, First MIT Press pbk. edition (The MIT Press, 2001), pp. 161–86 <https://ebookcentral.proquest.com/lib/rhul/detail.action?docID=6246549>
McCloud, Scott, Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels, 1st Edition (Harper, 2006)
——, ‘The Vocabulary of Comics’, in Understanding Comics: The Invisible Art (Harper Collins, 2001), pp. 24–59
Meyer, Trish, and Chris Meyer, After Effects Apprentice: Real-World Skills for the Aspiring Motion Graphics Artist, 4th Edition (Routledge, 2016)
——, and Chris Meyer, After Effects Apprentice: Real-World Skills for the Aspiring Motion Graphics Artist, 4th Edition (Routledge, 2016) <https://ebookcentral.proquest.com/lib/rhul/detail.action?docID=4443374>
Obrist, Hans-Ulrich, Mapping It Out: An Alternative Atlas of Contemporary Cartographies (Thames & Hudson, 2014)
O’Pray, Michael, ‘The Animated Film’, in The Oxford Guide to Film Studies (Oxford University Press, 1998), pp. 434–39
Pilling, Jayne, A Reader in Animation Studies (John Libbey, 1997)
——, A Reader in Animation Studies (John Libbey, 1997) <https://ebookcentral.proquest.com/lib/rhul/detail.action?docID=1977966>
——, Animating the Unconscious: Desire, Sexuality and Animation (Wallflower Press, 2012)
——, Animating the Unconscious: Desire, Sexuality and Animation (Wallflower Press, 2012)
Rosenberg, Daniel, and Anthony Grafton, Cartographies of Time, 1st Paperback Edition (Princeton Architectural Press, 2010)
——, and Anthony Grafton, Cartographies of Time, 1st Paperback Edition (Princeton Architectural Press, 2010)
Sammond, Nicholas, Birth of an Industry: Blackface Minstrelsy and the Rise of American Animation (Duke University Press, 2015)
——, Birth of an Industry: Blackface Minstrelsy and the Rise of American Animation (Duke University Press, 2015) <https://ebookcentral-proquest-com.royalholloway.idm.oclc.org/lib/rhul/detail.action?docID=2124360>
Shaw, Austin, Design for Motion: Fundamentals and Techniques of Motion Design, ed. by Danielle Shaw (Focal Press, 2016)
Sito, Tom, Drawing the Line: The Untold Story of the Animation Unions From Bosko to Bart Simpson (University Press of Kentucky, 2006) <https://ebookcentral.proquest.com/lib/rhul/detail.action?docID=792211>
——, Moving Innovation: A History of Computer Animation (The MIT Press, 2013) <https://ebookcentral.proquest.com/lib/rhul/detail.action?docID=3339617>
Sullivan, Karen, Ideas for the Animated Short: Finding and Building Stories, 2nd Edition (Focal Press, 2013)
Svankmajer, J., ‘Animating the Fantastic’, Afterimage, 13 (1987)
Takahashi, Tess, ‘Meticulously, Recklessly Worked Upon: Direct Animation, the Auratic and the Index’, in The Sharpest Point: Animation at the End of Cinema (YYZ Books, 2005), pp. 166–78
Thomas, Frank, and Ollie Johnston, The Illusion of Life: Disney Animation, 1st Hyperion Edition (Hyperion, 1995)
——, and Ollie Johnston, ‘The Principles of Animation’, in The Illusion of Life: Disney Animation, 1st Hyperion Edition (Hyperion, 1995), pp. 46–69
Tufte, Edward R., Beautiful Evidence (Graphics Press, 2006)
——, Visual Explanations: Images and Quantities, Evidence and Narrative (Graphics, 1997)
Ward, Paul, ‘Animated Interactions: Animation Aesthetics and the World of the “Interactive” Documentary’, in Animated ‘Worlds’ (John Libbey Publishing, 2006), pp. 113–29
——, ‘’I Was Dreaming I Was Awake, and Then I Woke Up and Found Myself Asleep’: Dreaming, Spectacle and Reality in Waking Life’, in The Spectacle of the Real: From Hollywood to ‘Reality’ TV and Beyond (Intellect, 2005), pp. 161–72
——, ‘’I Was Dreaming I Was Awake, and Then I Woke Up and Found Myself Asleep’: Dreaming, Spectacle and Reality in Waking Life’, in The Spectacle of the Real: From Hollywood to ‘Reality’ TV and Beyond (Intellect, 2005), pp. 161–72 <https://ebookcentral.proquest.com/lib/rhul/detail.action?docID=283031>
——, ‘Rotoshop in Context: Computer Rotoscoping and Animation Aesthetics’, Animation Journal, 12 (2004), pp. 32–52 <https://search.proquest.com/fiaf/docview/198948145/92671FACB143449CPQ/1?accountid=11455>
Wells, Paul, and Samantha Moore, The Fundamentals of Animation, 2nd Edition (Fairchild Books, 2016)
Williams, Richard, The Animator’s Survival Kit, Expanded Edition (Faber, 2009)
Wright, Richard, ‘Computer Baroque: Computer Animation 1987-1995 | Animate Projects Archive’, 2009 <http://animateprojectsarchive.org/writing/essay_archive/r_wright>